VBOs are available because OpenGL 1.5 is supported. Shaders are available because OpenGL 2.1 is supported. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9., Intel IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 JVM Flags: 6 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Java Version: 1.7.0_71, Oracle Corporation Operating System: Windows 7 (x86) version 6.1 : Java heap spaceĪt .(Unknown Source)Īt .createPackedRaster(Unknown Source)Īt .createCompatibleWritableRaster(Unknown Source)Īt .(Unknown Source)Īt .Main.main(SourceFile:120)Ī detailed walkthrough of the error, its code path and all known details is as follows: Now, about the modpack This modpack was designed with one thing in mind, crazy mad science With the help of the B-Team we hand picked the wackiest mods we could find and shoved them all in a modpack for you guys. You helped make a difference and you should be proud of yourself. (I couldn't find the log of what happened, so here's the MC crash report) So first of all, thank you to everyone who donated for early access.
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